Ele / Nec
Earth Magic 10 + 2 (major)
Energy Storage 14 10 + 4 (superior stacked on all-seeing eye)
Curses 11
Spiteful Spirit {E}
Suffering
Shadow of Fear / Mark of Pain
Aftershock
Armor of Earth
Air Attunement
Aura of Restoration
Res / Cap Signet (Solo - Ward Against Melee)
This is my main PvE build and I usually run with 2 W and 2 Mo and Necro Hench or any PUG.
For Hench Run:
Stay outside of Aggro and throw on Aura of Restoration and Air Attunement, Cast Spiteful Spirit on the lead melee
member of the mob then hit Armor of Earth. Stand there and wait for the mob to run past the Tanks and key in on
you. Now cast suffering and either Mark of Pain or Shadow of Fear. Make sure to track your Armor of Earth and as
soon as it blinks, recast. Make sure Aura stays up as well. Recast Spiteful/Suffering as needed until the last of
the mob is gone. Rinse, Repeat
For Solo:
Same idea but take Mark of Pain because when the mob comes if you can get all three Hexes working together the mob
will kill itself very quickly. Beware knockdowns. Don't get flustered just keep Armor of Earth and Aura up and you
will be fine. Beware conditions, if you are bleeding / poisoned make sure Aura is up and keep casting even if you
"doubling-up" on hexes. Of course, manage your energy but with 14 energy storage you get a huge health boost from a
cast. The best part is you don't have to worry about kiting/moving. Just stand there, keep Ward Against Melee and
Armor of Earth up and let the mob kill themselves with the Hexes.
Finally, I have solo'd Minotaurs and Desert Griffons with good success. I do not recommend soloing any N/Me
creatures (Wind Riders, Flesh Golems) as the enchant stripping and interrupts leads a to quick death. I just tried
this build last night with hench in Ruins of the Tomb of the Primeval Kings and it took me 2 hours to finish. Only
a couple hench deaths and I didn't die once.
Hope this helps.
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